Der Pate: Das Spiel - Kostenloser Versand ab 29€. Jetzt bei adidamseattle.com bestellen! The Godfather (DVD-ROM) - PC by Electronic Arts: adidamseattle.com: Games. Finden Sie Top-Angebote für Godfather: The Game (Sony PlayStation 2, ) bei eBay. Kostenlose Lieferung für viele Artikel!
Der Pate IIFor the first time ever, The Godfather officially comes to you as a brand new mobile game in an untold tale of money, power, and corruption. Don Vito Corleone. The Godfather (DVD-ROM) - PC by Electronic Arts: adidamseattle.com: Games. Im kostenlosen Mobilegame The Godfather übernimmst du Rolle eines jungen Mafia-Mitglieds, dessen Vater seit einem brutalen Überfall nicht mehr in der Lage.
The Godfather Game Navigation menu VideoGodfather Kills/Deaths/Murders One 4/17/ · The Godfather The Game is based on the Movie The Godfather so it is plotted same. The Godfather 1 PC game starts in Little Italy in And you see a scene in which father of the main character is killed and their shop is set on fire by the crime family Barzini. The Godfather: Five Families is a free to play browser based online strategy game set ten years before the legendary film The Godfather. The year is , and the five biggest crime families of the century are at war. Join the fight and unite with one of the infamous Five Families as they fight for power on the streets of New York City.
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Notify me of new posts by email. Call of Duty 2 Free Download. However, completing all of the storyline missions will only take the player to the level of Underboss.
To achieve the Don of NYC level, the player must take over all rival businesses, rackets, warehouses, and hubs, destroy all compounds, and own every safehouse.
Apart from progressing in rank in the Corleone family, the other method of progression in the game involves "Respect.
Respect can be earned by numerous means, such as completing missions, extorting businesses, taking over rackets, blowing up safes, bribing police officers, robbing banks, successfully flirting with women, entering new areas, carrying out execution maneuvers, or performing hits and favors.
The game begins in Little Italy in Johnny Trapani voiced by Adam Harrington , an intermediate ranking member of the Corleone family , is meeting his wife Sarafina Sirenetta Leoni when their bakery explodes.
Trapani is ambushed and gunned down by soldiers from the Barzini family , with Emilio Barzini Michael Kopsa telling him "sorry Johnny, it's just business.
Sarafina comes to see Vito at his daughter's wedding, telling him that Aldo has fallen in with a disreputable group of young thieves.
Gatto has been assigned to take revenge on two men who attacked the daughter of the local undertaker Bonasera, a friend of Vito's.
Several days previously, Vito refused to enter the cocaine trade with Sollozzo. Knowing that Sollozzo feels angered by this refusal, Vito is worried about revenge, and has sent Brasi to pretend he is unhappy working for the Corleones and wishes to join the Tattaglia family , who are supporting Sollozzo.
However, Bruno and Sollozzo kill Brasi, witnessed by Aldo through a window. He flees, meeting Monk and his sister Frankie Jennifer Copping.
As Aldo explains what happened, there is an attempted hit on Vito nearby. Impressed with Aldo's bravery, Tom gives him the rank of Enforcer, and Clemenza sends him to guard Vito in the hospital.
Whilst there, Aldo meets Frankie, and the two make plans to go on a date. As a Tattaglia hit squad arrives, Aldo gets Frankie out of the building while Michael has a nurse move Vito's bed.
However, Tom arrives and claims that they are private detectives legally employed to guard Vito, and the police reluctantly leave. At the compound, Tom promotes Aldo to Associate.
Realizing it was Paulie who sold Vito out to Sollozzo, Sonny orders Clemenza to have him killed; in turn, Clemenza assigns the hit to Aldo.
Rocco and Aldo decapitate Woltz' prized stallion , and place the head in his bed as he sleeps, terrifying him into casting Fontane. Sollozzo and McClusky arrange a meeting with Michael to try to bring the conflict to a peaceful resolution.
However, Michael wants to assassinate them, and Clemenza has Aldo hide a gun in the toilet of the restaurant where the meeting is taking place.
Aldo then drives Michael to the docks, where he leaves for Sicily. Meanwhile, Vito is released from the hospital and has Aldo promoted to Soldier , officially making him a made man of the Corleone family.
Shortly thereafter, a group of Tattaglia soldiers kill Frankie. Sonny tells Aldo that Bruno Tattaglia ordered the hit, and is hiding at his funeral home.
A furious Aldo heads there and kills Bruno. As Aldo returns to the compound, Sonny speeds off in a car. Carlo Rizzi has attacked Sonny's sister, and Sonny is heading to their house to kill him.
On his way, he is killed by a Tattaglia hit squad. Aldo arrives moments later, interrogating the leader, who tells him the hit was not ordered by Philip Tattaglia Bill Meilen , but by Emilio Barzini, who is secretly pulling Tattaglia strings.
Upon hearing of Sonny's death, Vito calls an end to the war and arranges to meet the heads of the families. At the meeting, he assures Tattaglia there will be no retribution for the death of Sonny, on the condition that Michael be allowed to safely return to America.
The families agree to this, and Vito makes peace with Tattaglia. After Michael returns, he becomes the new Don, with Vito retiring , and shortly thereafter, dying.
Michael promotes Aldo to Caporegime. They storm the hotel, and Monk kills a lone FBI agent, before escaping. Aldo realizes that Monk himself is the informant.
Michael calls, telling Aldo he knew there was an informant but was unsure if it was Monk or Aldo, and the job was a ruse to smoke out the culprit.
Aldo follows Monk, who admits he blamed the Corleone family for Frankie's death, and allied with the Cuneo family. Incredulous with Monk's betrayal, Aldo kills him.
Aldo returns to the compound to see Tessio held at gun point. Tom explains Tessio had set Michael up to be murdered - he had arranged a meeting between Michael and the Barzini family at which Michael would be killed.
Aldo heads to the meeting with Tessio, killing the Barzini assassins and then killing Tessio. Michael then summons Aldo to a church in Little Italy where he is acting as godfather for his sister's son.
Michael then promotes Aldo to Underboss. If the player keeps playing at this point, and Aldo bombs all four rival family compounds, he is promoted to Don of New York.
The Godfather was first announced by Electronic Arts on March 10, No other details were revealed except for the fact that it would "likely be an M-rated game," making it EA's first ever M-rated title.
Slated for a third quarter release in on as yet unspecified current generation systems , EA showed a pre-rendered cutscene depicting Vito Corleone drinking wine, scratching his cheek, and then looking into the camera and saying "Some day, and that day may never come, I may call upon you to do a service for me.
But until that day, accept this, as a gift. Gameplay details remained unknown until January , when Famitsu published an interview with producer Hunter Smith.
He revealed the game would be an open world title in the vein of the Grand Theft Auto games , and that, at present, developers EA Redwood Shores had one-hundred-and-twenty staff working full-time on the game, with that number expected to increase to two-hundred in the coming months.
He stated that EA had wanted to make an open-world game for some time; "We wanted to make a title with the same style of open world, but with a strong background, one where you build human relationships while creating your own story.
All three had also allowed EA to use their likenesses in the game, with both Caan and Duvall doing facial motion capture work.
Although Brando had died in July of the previous year, he had recorded dialogue for the game prior to his death, in what was his last acting job.
It was also revealed that EA had acquired the rights to Nino Rota 's score for the film. Executive producer David De Martini stated "We are incredibly excited and honored to have the opportunity to bring the fiction of The Godfather to life in a video game.
The Godfather movies raised the standard for cinematic achievement with their high level of drama and intense storytelling, and in fall gamers will be able to experience that dangerous and living world of The Godfather for themselves.
At the event, it was announced that a playable demo would not be available until the E3 event in May. David De Martini explained the game had already been in development for two years, including a full year of preproduction and research.
He revealed the developers had worked closely with Mark Winegardner , author of The Godfather Returns , to ensure the storyline stayed within the canon of the narrative, and maintained the correct tone.
De Martini also stated that as well as Rota's score, Bill Conti and Ashley Irwin had composed one-hundred minutes of new music for the game.
In the build-up to E3 in May, EA announced the game would also be released for a next-generation platform ; the Xbox The demo debuted the "BlackHand" control system,   which had been developed by the inventor of the swing mechanism in the Tiger Woods PGA Tour franchise.
Speaking to GameSpot in June, David De Martini stated the original idea for the project was Paramount's , who first approached EA about a game adaptation of the film in early After numerous meetings, the concept was decided upon; a "dual-story" game that would feature a character moving through an open world and rising through the ranks of the Corleone family, whilst at the same time, following the plot of the film.
De Martini explained. Our approach to this project has been very simple. We set out to make a great open- and living-world game, one that would stand on its own even without the Godfather license.
Then, once we had accomplished that mission and made a very innovative game, the plan was to add all the Godfather flavor and texture to make the experience even more memorable.
He stated "We wanted the game to heavily focus on what went on behind the scenes and in the living world. Not the ordering around but rather the actual activities that the order takers had to do on a daily basis to move the family interests forward.
We want you to walk the streets and experience the realities of the life that you have created through how you play the game. If you are more violent, the world you live in becomes more violent.
If you play in a more balanced way, the streets are more balanced, and people are not as prone to draw guns and shoot. To put it another way, we are creating a world with a memory and a world with consequences.
When we push these two dimensions, the world starts to feel alive--it has feelings and becomes more dynamic.
Many game makers in this genre set out to create life as we know it and then fall hopelessly short. Our model represents a significant innovation beyond what has shipped to date.
Although Brando did record dialogue prior to his death, "his actual voice will not appear in the game [ After publication of the article, EA confirmed "we recorded multiple sessions with a sound-alike to capture the entire performance of the Don Vito character, something we were not able to do with Mr.
Although it was already known that Al Pacino had turned down the opportunity to voice Michael Corleone , the article also revealed he had refused to lend his likeness to the game.
On July 13, EA announced the game would also be ported to the Wii. Although they revealed no further information, they did state the port would be custom built to take advantage of the Wii Remote.
Releasing the game in early allows us more time to perfect the open-world experience of being a member of the Corleone family. In January , speaking to GameSpot , De Martini said of the delay, "When you are dealing with a property like The Godfather , you have to take special care in making sure your work meets the level fans have come to expect from the franchise.
With this fiction in our game, we had to hit a home run. I am tremendously thankful that EA gave our team the time we needed to get it right.
I think it turned a good game into a great one. Last year when we were looking at the November window, we realized we were going to make compromises in quality that we didn't find acceptable.
When that was made clear to us, based on schedules and other things, we had a long discussion on this side with regard to what would be the appropriate thing to do with this particular license, this particular property, this particular game, and when we shook all of that out, it was just too important for us to get this right.
To risk something that's going to be good, instead of something that's great. I mean, when you're dealing with The Godfather , so many people have so many expectations of what you're going to deliver it's critically important that you pick a vision for that project and you stay on that vision.
He responded,. I knew nothing about it. I went and I took a look at what it was. What they do is they use the characters everyone knows and they hire those actors to be there and only to introduce very minor characters.
And then for the next hour they shoot and kill each other. I had absolutely nothing to do with the game and I disapprove. I think it's a misuse of film.
However, the game's executive producer, David De Martini, implied Coppola did know about the game well in advance of its development, stating,.
We met with him on one occasion and we shared with him what our vision was for the game, and where we were going to go. He isn't choosing to participate in the project, but he did invite us up to the Coppola winery where he has his own private library.
He's got a lot of materials from the original Godfather productions - so a lot of sketch designs for the sets, for the costumes, a lot of notes that he's taken in the original screenplay as well as in the book.
He invited us up there to take a look around, and we sent four or five people for a week. In June , Anthony Puzo, son of author Mario Puzo , sued Paramount Pictures, claiming that a agreement between his father and Paramount entitled the author or, as Mario had died in , his estate to a share of the profits generated from any audio-visual products based on or using elements of the films or novels.
The court filing stated, "In material breach of the audio-visual products agreement, Paramount has failed and refused to pay the Puzo Estate the sums due it in respect of the Godfather game.
The main difference between this version and the others is that Mob Wars does not feature an open-world environment in which the player is free to move around and extort whatever businesses they wish.
Instead, the game features two distinct game modes; "Story Mode" and "Mob Wars. An important element in this is a card battling mini-game which features a pool of over two-hundred cards with effects such as lowering vendetta levels, strengthening defenses, and allowing extra moves in a given turn.
For "Story Mode," the game switches to a 3D third-person perspective similar to that of the other versions, with the same lock-on system, and shooting and grappling mechanics.
The player is free to play through "Story Mode" without playing "Mob Wars," or to play "Mob Wars" as much as they wish between missions in "Story Mode.
Like in the open world environment of the other versions of the game, to completely defeat a rival family, the player must destroy their compound.
Originally announced on May 12, , the Xbox version was named The Godfather. Regarding the delay, executive producer David De Martini explained "The version of the game will be released later this year, and we will be using the time between our March ship and the version ship to take full advantage of the hardware with some key design modifications that will make the game rock on that platform.
The game was first shown at an EA press event on July 13,